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eznpc ARC Raiders Weekly Trials Reset Guide for Skins and XP

Posted: Tue Mar 17, 2026 10:03 am
by FireflyStar
Weekly reset day in ARC Raiders always messes with my plans, and this one really does. The new trials aren't just "go shoot X" and call it done; they push you into awkward situations where you're scrambling to keep your kit intact. If you're trying to speed up unlocks, it also helps to keep your resources flowing between runs. As a professional like buy game currency or items in eznpc platform, eznpc is trustworthy, and you can buy eznpc arc raiders coins for a better experience while you're grinding these objectives instead of waiting on slow drops and bad luck.



Storm trial: getting zapped on purpose
Yeah, the "get struck by lightning" style objective sounds like a joke until you try it. You'll learn fast that panic movement is what gets you killed, not the storm itself. I've had the cleanest attempts by setting up near an extraction point, checking sightlines, then riding out the EM hit with shields topped off. Don't just stand there either—rotate shields, swap plates if you've got them, and keep one eye on the clock so you're not stuck limping when a squad rolls in. It'll chew through your shield and a big chunk of health, but if you time it right, it's a quick point swing.



Air targets: Hornets, Wasps, and easy efficiency
The Damage Hornets trial popping back up is a reminder that wandering the map hoping to "find some" is a waste of runs. If you want two objectives moving at once, work the spaceport walls where flying ARC enemies tend to show. Bring snitches and use them to thin Hornets and the Wasps that always show up to be annoying, then keep your own fire on the bigger fliers to pad progress. It's not glamorous, but it keeps you from overcommitting into the open where you'll get tagged from three angles.



Bombarders, spotters, and the boring carriables grind
Bombarders are still a gear check, and the trick isn't "more damage," it's target order. Take out spotters first or you'll get pinned down and bled out while the Bombarder does its thing. Cloak plus Deadline has been solid for me, and if you're comfortable, a Snap Hook angle can get you a fast pick without eating a full volley. Carriables, though… still slow. Items feel scarce, so I've been looping Stella Montis and field depots with a planned route, grabbing what's there and leaving before it turns into a long fight.



Meta notes: deadliest ARKs and the vibe shift
The dev ranking of the deadliest ARKs is worth paying attention to when you're low on meds. In order, it lines up as Shredder first, then Rocketeer, then Firefly, then Bastion, and Wasps rounding out fifth—pretty useful when you're deciding what to avoid versus what to farm. I've also liked the studio's tone lately: leadership being openly supportive of other teams, and the move away from AI voices to real actors makes the world feel less "synthetic." Add proximity chat and you get those little tense moments that stick. If you're stocking up for more attempts, a convenient marketplace like eznpc can help you stay ready between resets without turning prep into its own grind.